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	<title>Comments on: Photobooth-like effects with OpenGL shaders</title>
	<atom:link href="http://blog.barisione.org/2007-04/photobooth-like-effects-with-opengl-shaders/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.barisione.org/2007-04/photobooth-like-effects-with-opengl-shaders/</link>
	<description></description>
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		<title>By: Bjorn</title>
		<link>http://blog.barisione.org/2007-04/photobooth-like-effects-with-opengl-shaders/comment-page-1/#comment-645</link>
		<dc:creator>Bjorn</dc:creator>
		<pubDate>Tue, 17 Apr 2007 02:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.barisione.org/blog.html/p=84#comment-645</guid>
		<description>&#124; Pathetic.
&#124;
&#124; There is no originality at all for the GNOME devs?
&#124; I cant even count how many concepts are just straight ripped off Mac OS X.
&#124; Anyhow, its just sad.. all the copying that is being done.
&#124; That is why I was a former OSS developer and switched.

What&#039;s more pathetic is this guy&#039;s unoriginal SoC application is accepted. As a mentor , I saw rejected proposals that are better than this. There&#039;s even 1 person that submitted 6 long proposals that I believe should be accepted, how unfortunate that I was not a mentor of that organization.</description>
		<content:encoded><![CDATA[<p>| Pathetic.<br />
|<br />
| There is no originality at all for the GNOME devs?<br />
| I cant even count how many concepts are just straight ripped off Mac OS X.<br />
| Anyhow, its just sad.. all the copying that is being done.<br />
| That is why I was a former OSS developer and switched.</p>
<p>What&#8217;s more pathetic is this guy&#8217;s unoriginal SoC application is accepted. As a mentor , I saw rejected proposals that are better than this. There&#8217;s even 1 person that submitted 6 long proposals that I believe should be accepted, how unfortunate that I was not a mentor of that organization.</p>
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		<title>By: Libe</title>
		<link>http://blog.barisione.org/2007-04/photobooth-like-effects-with-opengl-shaders/comment-page-1/#comment-644</link>
		<dc:creator>Libe</dc:creator>
		<pubDate>Mon, 16 Apr 2007 19:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.barisione.org/blog.html/p=84#comment-644</guid>
		<description>You could save some computation by binding each effect to a different shader to avoid the ifs selecting effects. 

The light tunnel effect could be easily rewritten using the built-in GLSL step function avoiding the if statement.</description>
		<content:encoded><![CDATA[<p>You could save some computation by binding each effect to a different shader to avoid the ifs selecting effects. </p>
<p>The light tunnel effect could be easily rewritten using the built-in GLSL step function avoiding the if statement.</p>
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		<title>By: Eric Anholt</title>
		<link>http://blog.barisione.org/2007-04/photobooth-like-effects-with-opengl-shaders/comment-page-1/#comment-642</link>
		<dc:creator>Eric Anholt</dc:creator>
		<pubDate>Mon, 16 Apr 2007 18:45:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.barisione.org/blog.html/p=84#comment-642</guid>
		<description>The 945GM can&#039;t support full GLSL fragment shaders, as it has no support for looping.  The conditionals used in those snippets of example code could probably be managed without falling back to an entirely software path, but performance would be pretty bad as you end up executing every code path, per pixel.</description>
		<content:encoded><![CDATA[<p>The 945GM can&#8217;t support full GLSL fragment shaders, as it has no support for looping.  The conditionals used in those snippets of example code could probably be managed without falling back to an entirely software path, but performance would be pretty bad as you end up executing every code path, per pixel.</p>
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		<title>By: Ali Sabil</title>
		<link>http://blog.barisione.org/2007-04/photobooth-like-effects-with-opengl-shaders/comment-page-1/#comment-638</link>
		<dc:creator>Ali Sabil</dc:creator>
		<pubDate>Mon, 16 Apr 2007 09:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.barisione.org/blog.html/p=84#comment-638</guid>
		<description>Actually, you shaders are supported by your driver, except that GLSL is not, basically you can try to grab the latest Mesa, and in its source tree, you will find an offline glsl compiler that will produce ARB_fragment_program code, that can be used.

I just wrote a library to play with shaders, you can find a blogpost about it here : http://asabil.wordpress.com/2007/04/16/bling-a-small-shader-library/</description>
		<content:encoded><![CDATA[<p>Actually, you shaders are supported by your driver, except that GLSL is not, basically you can try to grab the latest Mesa, and in its source tree, you will find an offline glsl compiler that will produce ARB_fragment_program code, that can be used.</p>
<p>I just wrote a library to play with shaders, you can find a blogpost about it here : <a href="http://asabil.wordpress.com/2007/04/16/bling-a-small-shader-library/" rel="nofollow">http://asabil.wordpress.com/2007/04/16/bling-a-small-shader-library/</a></p>
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		<title>By: Madcat</title>
		<link>http://blog.barisione.org/2007-04/photobooth-like-effects-with-opengl-shaders/comment-page-1/#comment-637</link>
		<dc:creator>Madcat</dc:creator>
		<pubDate>Mon, 16 Apr 2007 08:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.barisione.org/blog.html/p=84#comment-637</guid>
		<description>@nbla
Try to live only with the stock Mac OS X desktop, and you&#039;ll miss your GNOME desktop after a few days... At least I felt like that.
BTW, I don&#039;t think that Mac OS X invented that sort of thing, webcam manufacturers always shipped a lot of stupid software with their cams, games and so on...

&quot;That is why I was a former OSS developer and switched.&quot; </description>
		<content:encoded><![CDATA[<p>@nbla<br />
Try to live only with the stock Mac OS X desktop, and you&#8217;ll miss your GNOME desktop after a few days&#8230; At least I felt like that.<br />
BTW, I don&#8217;t think that Mac OS X invented that sort of thing, webcam manufacturers always shipped a lot of stupid software with their cams, games and so on&#8230;</p>
<p>&#8220;That is why I was a former OSS developer and switched.&#8221;</p>
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		<title>By: nbla</title>
		<link>http://blog.barisione.org/2007-04/photobooth-like-effects-with-opengl-shaders/comment-page-1/#comment-636</link>
		<dc:creator>nbla</dc:creator>
		<pubDate>Mon, 16 Apr 2007 08:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.barisione.org/blog.html/p=84#comment-636</guid>
		<description>Pathetic.

There is no originality at all for the GNOME devs?

I cant even count how many concepts are just straight ripped off Mac OS X.

Anyhow, its just sad.. all the copying that is being done.

That is why I was a former OSS developer and switched.</description>
		<content:encoded><![CDATA[<p>Pathetic.</p>
<p>There is no originality at all for the GNOME devs?</p>
<p>I cant even count how many concepts are just straight ripped off Mac OS X.</p>
<p>Anyhow, its just sad.. all the copying that is being done.</p>
<p>That is why I was a former OSS developer and switched.</p>
]]></content:encoded>
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		<title>By: Richard Stellingwerff</title>
		<link>http://blog.barisione.org/2007-04/photobooth-like-effects-with-opengl-shaders/comment-page-1/#comment-635</link>
		<dc:creator>Richard Stellingwerff</dc:creator>
		<pubDate>Mon, 16 Apr 2007 07:37:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.barisione.org/blog.html/p=84#comment-635</guid>
		<description>I feel your pain. I have the same card, and I was always under the impression that Intel cards had very good support in Linux (drivers being open source and all), but this is sadly not the case.

I&#039;ll be getting an NVidia card soon.</description>
		<content:encoded><![CDATA[<p>I feel your pain. I have the same card, and I was always under the impression that Intel cards had very good support in Linux (drivers being open source and all), but this is sadly not the case.</p>
<p>I&#8217;ll be getting an NVidia card soon.</p>
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